欢迎来到 Hitman WoA - SOHM社区
Welcome to HITMAN SOHM COMMUNITY
Hitman WoA - SOHM社区 是一个以《杀手:暗杀世界》(HITMAN World of Assassination) 为核心的契约速通竞技社区。我们以单人系列赛为主赛事,同时举办强调协作的团队系列赛与 1V1 现场直播系列比赛,无论你是身经百战的老玩家还是刚入坑的新人,都欢迎加入我们。
HITMAN SOHM COMMUNITY is a contract-speedrun competitive community built around HITMAN World of Assassination. Solo tournaments are our main event, alongside collaboration-focused team tournaments and 1v1 live stream tournaments. Veterans and newcomers alike are welcome.
社区简介
About the Community
SOHM 社区通过契约速通的形式,把《杀手:暗杀世界》(HITMAN World of Assassination) 变成一场场较量。社区以单人系列赛为主赛事,选手们在同一张地图、同一份契约下比赛,在规定时间内依据契约排行榜比分决出胜负;此外我们还有强调协作的团队系列赛与 1V1 现场直播系列比赛。
The SOHM community turns HITMAN World of Assassination into a series of competitions through contract speedruns. The community mainly focuses on solo tournaments, where players compete on the same map with the same contract, and the winners are determined according to the contract leaderboard scores within the set time. Besides that, we also have team tournaments that emphasize cooperation, as well as 1v1 live stream tournaments.
从哪里开始?
Where to start?
了解赛制
Competition Formats
单人系列赛、团队系列赛与 1V1 现场直播系列比赛的赛制总览。
Overview of the solo series, team series and 1v1 live stream tournaments.
阅读参赛规则
Read the Rules
2026 与 2025 两版 1v1 细则,以及团队系列赛细则。
1v1 rulebooks for 2026 and 2025, plus the Team Series rules.
新手指南
Beginner's Guide
三步上手,从进群到打完你的第一场比赛。
Three steps from joining to your first match.
历史赛事
Past Events
历届 SOHM COMP 海报归档与赛事回顾。
Archived SOHM COMP posters and event history.
关于 SOHM 社区
About HITMAN SOHM COMMUNITY
我们是谁
Who We Are
Hitman WoA - SOHM社区(英文名 HITMAN SOHM COMMUNITY)是一个玩家自发组织的契约速通竞技社区。社区以《杀手:暗杀世界》(HITMAN World of Assassination) 为舞台,以单人系列赛为主赛事,同时举办强调协作的团队系列赛与 1V1 现场直播系列比赛,并支持中英双语交流,欢迎来自任何地区的玩家。
HITMAN SOHM COMMUNITY (Chinese name: Hitman WoA - SOHM社区) is a player-run contract-speedrun community playing HITMAN World of Assassination. Solo tournaments are our main event, alongside collaboration-focused team tournaments and 1v1 live stream tournaments. We are bilingual (Chinese / English) and welcome players from anywhere.
社区数据
Community at a Glance
| 项目 | Item | 情况 | Details |
|---|---|---|---|
| 社区中文名 | Chinese Name | Hitman WoA - SOHM社区 | Hitman WoA - SOHM社区 |
| 社区英文名 | English Name | HITMAN SOHM COMMUNITY | HITMAN SOHM COMMUNITY |
| 成立时间 | Founded | 2022 年(2026 年为社区第五年) | 2022 (2026 marks the fifth year) |
| 核心玩法 | Core Format | 契约速通 · 单人系列赛 / 团队协作 / 1V1 直播赛 | Contract speedruns · solo, team and 1v1 live |
| 主赛事 | Main Event | 单人系列赛(SOHM COMP 系列赛) | Solo Series (the SOHM COMP series) |
| 1V1 现场直播系列比赛 | 1v1 Live Stream Series | 自 2024 年起举办,2026 年为第三届 | Held since 2024; 2026 is the third edition |
| 赛事类型 | Event Types | 单人系列赛 / 团队系列赛 / 1V1 现场直播系列比赛 | Solo Series / Team Series / 1v1 Live Stream Series |
| 语言 | Languages | 中文 / English | Chinese / English |
管理团队
The Team
社区由管理团队与赛事志愿者共同运营:裁判组负责目标池发放、契约制作、直播监督与成绩判定;解说组负责赛事转播;主办方对赛段内的突发情况作最终解释。
The community is run by staff and volunteer referees: the referee team handles target pools, contract creation, stream supervision and scoring, while commentators cover the broadcasts. The organisers hold final say on any unexpected situation during a stage.
赛制说明
Competition Formats
SOHM 社区目前拥有三类赛事体系,下方分别为其赛制说明;点击对应链接可查看完整规则细则。
SOHM currently runs three competition tracks. Each format is outlined below — follow the links for the full rulebooks.
一、单人系列赛(主赛事)
1. Solo Series (Main Event)
社区主赛事,即 SOHM COMP 系列赛,自 2022 年创办以来已举办 55 期。选手在同一张地图、同一份契约下比赛,在规定时间内依据契约排行榜比分决出胜负。
Our main event — the SOHM COMP series, running since 2022 with 55 editions held so far. Players compete on the same map with the same contract, and the winner is decided by the contract leaderboard score within the set time.
二、团队系列赛
2. Team Series
区别于单人速通竞技的特殊赛事模式,打破单人独自构思路线的限制。参赛选手以小队为单位并肩作战,队内成员允许交流、共同讨论关卡思路、配合规划行动路线、交换战术方案,依靠团队协作完成挑战。
A format distinct from solo speedrunning that removes the limits of building a route alone. Players compete in small squads, freely discussing route ideas, planning movements together and sharing tactics within the team to complete the challenge cooperatively.
- 考察重点:不再只考验单人临场操作与思路,更看重队员沟通配合、分工构思、取长补短的团队能力。
- What it tests: not just individual execution and routing, but communication, role division and mutual support within a squad.
- 沟通限制:仅限队内交流,禁止与其他队伍互通信息、打探进度,也禁止向队外寻求路线攻略或思路指导。
- Communication limits: in-team only. Sharing information with other teams, probing their progress, or seeking outside routing help is forbidden.
- 详细规则:团队系列赛细则
- Full rules: Team Series Rules
三、1V1 现场直播系列比赛
3. 1v1 Live Stream Series
以现场直播形式进行的 1V1 对抗赛事,自 2024 年起每年举办一届,2026 年为第三届。两名选手在同一张地图上使用相同契约同时开赛,在固定的 60 分钟内依据契约排行榜比分决出胜负。
A head-to-head 1v1 tournament played live on stream, held annually since 2024 — 2026 is the third edition. Two players start simultaneously on the same map with identical contracts, and the contract leaderboard over a fixed 60-minute window decides the winner.
- 赛程结构:第一阶段瑞士轮(BO1,两个 8 人组,赢 2 局晋级 / 输 2 局淘汰,每组 4 人出线共 8 人);第二阶段淘汰赛(1/4 决赛与半决赛 BO1,决赛与季军争夺赛 BO3)。
- Structure: Stage 1 Swiss (BO1, two groups of 8 — two wins advance, two losses eliminate, four players per group for 8 in total); Stage 2 knockout (quarter-finals and semi-finals in BO1; grand final and third-place match in BO3).
- 单场时长:固定 60 分钟,末次契约尝试最多顺延 5 分钟。
- Match length: a fixed 60 minutes, with up to a 5-minute extension for a final in-progress attempt.
- 地图与契约:由裁判选图、选手禁图确定比赛地图;目标池由裁判组划分,选手选取目标后由裁判制作 Any/Any 契约。
- Maps & contracts: the referee picks maps and players ban maps to settle the venue; the referee team splits the target pools and builds the Any/Any contract from the players' picks.
- 详细规则:1v1 单挑规则 · 2026 / 1v1 单挑规则 · 2025
- Full rules: 1v1 Rules · 2026 / 1v1 Rules · 2025
赛制对照表
Format Comparison
| 赛事 | Event | 比赛形式 | Format | 单场时长 | Match Length | 规则 | Rules |
|---|---|---|---|---|---|---|---|
| 单人系列赛 | Solo Series | 契约速通 · 同图同契约 · 排行榜比分 | Contract speedrun · same map & contract · leaderboard score | 详见细则 | See rules | 细化中 | In progress |
| 团队系列赛 | Team Series | 小队协作 · 队内自由交流 | Squad co-op · in-team comms | 详见细则 | See rules | 团队系列赛细则 | Team Series rules |
| 1V1 现场直播系列比赛 | 1v1 Live Stream Series | 双人对抗 · 瑞士轮 + 淘汰赛 | Head-to-head · Swiss + knockout | 60 分钟 | 60 minutes | 2026 / 2025 版 | 2026 / 2025 |
2026 年 Sohm Comp 社群 1v1 单挑大赛细则
Sohm Comp 1v1 Solo Tournament — Official Rules (2026)
前言
Introduction
今年是 Sohm Comp 社区的第五年,是社区 1v1 单挑大赛开始的第三年。在这里我们发布 Sohm Comp 社区 1v1 单挑大赛的细则,期盼各位杀手玩家能积极参与此赛事并乐在其中!
This is the fifth year of Sohm Comp and the third year of our 1v1 Solo Tournament. Below are the official rules — we look forward to seeing every assassin take part and enjoy the event!
禁令与工具
Prohibited Techniques & Tools
- 在杀手契约模式速通中明确禁止的技巧(例如镇静 Bug)以及严重影响比赛水平的工具(如日时变换 Mod)在本系列比赛中是明确禁止的。
- Techniques explicitly banned in Hitman contract speedrunning (such as the sedation bug) and tools that heavily affect competition level (such as time-of-day change mods) are strictly prohibited in this series.
- 比赛过程中,测试路线可以使用 Hitmaps、自由相机、SDK 等工具,但最终成绩不能使用,需要一镜到底。
- During a match, tools such as Hitmaps, free camera and SDK may be used for route testing, but they must not be used for the final result — the run must be a single continuous take.
第一阶段 · 瑞士轮(BO1)
Stage 1 · Swiss (BO1)
瑞士轮赛制
Swiss format
第一阶段分为两个 8 人组的瑞士轮,每局都是 BO1,赢 2 局的选手晋级,输 2 局的选手淘汰。最终每个瑞士轮有 4 人出线,共 8 人晋级第二阶段。
Stage 1 consists of two Swiss groups of 8 players, all matches being BO1: two wins advance, two losses eliminate. Four players come out of each Swiss group, for 8 players in total advancing to Stage 2.
如何比赛
How matches are played
第一阶段共计 20 场比赛均按以下规则进行。
All 20 matches in Stage 1 follow the rules below.
- 每组选手协商好比赛时间,由裁判选择出三个地图,两选手掷骰子决定禁图的先后顺序,禁用两张地图后留下的地图为比赛地图。确定时间不得晚于比赛前两天。
- Each pairing agrees on a match time. The referee selects three maps; the two players roll dice to decide the order of map bans. After two maps are banned, the remaining map is played. The time must be confirmed no later than two days before the match.
- 比赛开始前三十分钟,两名选手在各自的公开直播间开始直播自己的游戏界面,裁判同时开始转播。
- Thirty minutes before the match begins, both players start streaming their game screen from their own public channels, and the referee starts broadcasting at the same time.
- 裁判组在地图内选取 8 个不同的目标,将其分为两个目标池,每组 4 个目标,并在比赛前二十五分钟私发给选手。选手各自在分到的目标池中选取 2 名目标,并在比赛前十分钟私发给裁判。
- The referee team selects 8 different targets on the map, splits them into two pools of 4 and sends them privately to the players 25 minutes before the match. Each player picks 2 targets from their assigned pool and sends them privately to the referee 10 minutes before the match.
- 如有特殊情况错过上述时间,选手须向裁判说明情况。
- If exceptional circumstances cause a player to miss the above deadlines, they must explain the situation to the referee.
- 裁判组须在比赛开始前十分钟,根据选手选取的目标,制作出四目标的 Any/Any 契约。
- Ten minutes before the match starts, the referee team builds a four-target Any/Any contract based on the players' selected targets.
- 裁判组在每轮比赛前联系好 1-2 名解说员。
- The referee team arranges 1-2 commentators before each round.
- 比赛的持续时间为固定的 60 分钟。
- Each match lasts a fixed 60 minutes.
- 选手开始直播后,选手严禁进入另一位选手以及裁判的直播间,如有发现将视为该玩家提前结束比赛,其现有成绩将作为最终成绩。
- Once streaming has started, a player must not enter the other player's or the referee's channel. If discovered, the match ends early for that player and their current score becomes final.
- 若选手最后一次契约尝试的时间在比赛结束前,该选手的比赛结束时间将变更为最后一次契约尝试的结束时间,最多顺延 5 分钟。比赛剩余时间归零后开始的契约游玩视为无效。
- If a player's last contract attempt starts before time expires, that player's match end time shifts to the end of that final attempt, with a maximum extension of 5 minutes. Any contract played after the clock reaches zero is invalid.
- 比赛持续时间(含顺延时间)结束后,裁判根据双方的比赛分数(参考契约排行榜)确定胜者。若分数相同,则先完成的选手获胜。未完成的成绩为零分。若结束时两名选手都为零分,则进入 10 分钟的加时赛,期间选手必须至少完成一次契约。
- When the match duration (including any extension) ends, the referee determines the winner from both players' scores as shown on the contract leaderboard. If the scores are tied, the player who finished first wins. Unfinished runs score zero. If both players are on zero, a 10-minute overtime follows, during which each player must complete at least one contract.
- 凡是在比赛中作弊的,永久踢出 Sohm Comp 社区。
- Anyone caught cheating in a match is permanently removed from the Sohm Comp community.
第二阶段 · 淘汰赛
Stage 2 · Knockout
第二阶段为淘汰赛制,由第一阶段两个瑞士轮共 8 名晋级选手参加。1/4 决赛及半决赛采用 BO1 赛制,胜者晋级下一轮,负者淘汰。半决赛胜者进入冠亚军决赛,负者进入季军争夺赛,其中决赛与季军争夺赛均采用 BO3 赛制,最终决出比赛排名。
Stage 2 is a knockout bracket contested by the 8 players who advanced from the two Swiss groups. The quarter-finals and semi-finals are BO1 — the winner advances and the loser is eliminated. The semi-final winners meet in the grand final, while the losers play for third place; both the final and the third-place match are BO3, settling the final standings.
第二阶段 BO3 比赛规则
Rules for Stage 2 BO3 matches
- 每组选手协商好比赛时间,由裁判选择出五个地图,两选手掷骰子决定先后顺序,先分别选出前两场比赛的地图,再分别禁用两张地图,禁用后留下的地图为第三场比赛地图。确定时间不得晚于比赛前两天。
- Each pairing agrees on a match time. The referee selects five maps; the two players roll dice to decide the order, choose the maps for the first two games, then each ban two maps — the map remaining after the bans is used for the third game. The time must be confirmed no later than two days before the match.
- 注:比赛的持续时间为固定的 60 分钟,BO1 赛制及其余规则与第一阶段一致。
- Note: each game lasts a fixed 60 minutes. BO1 games and all other rules follow Stage 1.
2025 年 Sohm Comp 社群 1v1 单挑大赛细则
Sohm Comp 1v1 Solo Tournament — Official Rules (2025)
前言
Introduction
今年是 Sohm Comp 社区的第四年,是社区 1v1 单挑大赛开始的第二年。在这里我们发布 Sohm Comp 社区 1v1 单挑大赛的细则,期盼各位杀手玩家能积极参与此赛事并乐在其中!
This was the fourth year of Sohm Comp and the second year of our 1v1 Solo Tournament. Below are the official rules — we hope every assassin enjoyed taking part!
禁令与工具
Prohibited Techniques & Tools
- 杀手速通中明确禁止的技巧(例如镇静 Bug)以及严重影响比赛水平的工具(如日时变换 Mod)在本系列比赛中是明确禁止的。
- Techniques explicitly banned in Hitman speedrunning (such as the sedation bug) and tools that heavily affect competition level (such as time-of-day change mods) are strictly prohibited in this series.
- 比赛过程中,测试路线可以使用 Hitmaps、自由相机、SDK 等工具,但最终成绩不能使用,需要一镜到底。
- During a match, tools such as Hitmaps, free camera and SDK may be used for route testing, but they must not be used for the final result — the run must be a single continuous take.
第一阶段 · 瑞士轮(BO1)
Stage 1 · Swiss (BO1)
瑞士轮赛制
Swiss format
第一阶段分为两个 8 人组的瑞士轮,每局都是 BO1,赢 2 局的选手晋级,输 2 局的选手淘汰。最终每个瑞士轮有 4 人出线,共 8 人晋级第二阶段。
Stage 1 consists of two Swiss groups of 8 players, all matches being BO1: two wins advance, two losses eliminate. Four players come out of each Swiss group, for 8 players in total advancing to Stage 2.
如何比赛
How matches are played
第一阶段共计 20 场比赛均按以下规则进行。
All 20 matches in Stage 1 follow the rules below.
- 每组选手协商好比赛时间,由裁判选择出三个地图,两选手猜拳决定禁图的先后顺序,禁用两张地图后留下的地图为比赛地图。确定时间不得晚于比赛前两天。
- Each pairing agrees on a match time. The referee selects three maps; the two players play rock-paper-scissors to decide the order of map bans. After two maps are banned, the remaining map is played. The time must be confirmed no later than two days before the match.
- 选手各自在地图中选取一名目标,并在比赛前一天私发给裁判。若出现重复目标,裁判需要提醒选手,再选取一名目标。若再次出现重复,则无需提醒。如有特殊情况错过上述时间,选手须向裁判说明情况。
- Each player picks one target on the map and sends it privately to the referee the day before the match. If the two targets are identical, the referee notifies the players to pick again; if they clash a second time, no further notification is given. If exceptional circumstances cause a player to miss this deadline, they must explain the situation to the referee.
- 裁判须在比赛前半小时,根据选手选取的目标,基于动态平衡再添加 1-2 个目标,制作出 3-4 目标的契约。
- Half an hour before the match, the referee adds 1-2 further targets for dynamic balance based on the players' picks, producing a 3-4 target contract.
- 比赛开始前五分钟,两名选手在各自的公开直播间开始直播自己的游戏界面,裁判同时开始转播。
- Five minutes before the match begins, both players start streaming their game screen from their own public channels, and the referee starts broadcasting at the same time.
- 裁判组在每轮比赛前联系好 1-2 名解说员。
- The referee team arranges 1-2 commentators before each round.
- 比赛的持续时间为固定的 60 分钟。
- Each match lasts a fixed 60 minutes.
- 比赛期间,选手严禁进入另一位选手以及裁判的直播间,如有发现将视为该玩家提前结束比赛,其现有成绩将作为最终成绩。
- During a match, a player must not enter the other player's or the referee's channel. If discovered, the match ends early for that player and their current score becomes final.
- 若选手最后一次契约尝试的时间在比赛结束前,该选手的比赛结束时间将变更为最后一次契约尝试的结束时间,最多顺延 5 分钟。比赛剩余时间归零后开始的契约游玩视为无效。
- If a player's last contract attempt starts before time expires, that player's match end time shifts to the end of that final attempt, with a maximum extension of 5 minutes. Any contract played after the clock reaches zero is invalid.
- 比赛持续时间(含顺延时间)结束后,裁判根据双方的比赛分数(参考契约排行榜)确定胜者。若分数相同,则先完成的选手获胜。未完成的成绩为零分。若结束时两名选手都为零分,则进入 10 分钟的加时赛,期间选手必须至少完成一次契约。
- When the match duration (including any extension) ends, the referee determines the winner from both players' scores as shown on the contract leaderboard. If the scores are tied, the player who finished first wins. Unfinished runs score zero. If both players are on zero, a 10-minute overtime follows, during which each player must complete at least one contract.
- 凡是在比赛中作弊的,永久踢出 sohm comp 社区。
- Anyone caught cheating in a match is permanently removed from the Sohm Comp community.
第二阶段 · 淘汰赛(BO3)
Stage 2 · Knockout (BO3)
第一阶段晋级的八名选手按照比赛流程图进行淘汰赛。
The eight players who advanced from Stage 1 play out a knockout bracket following the tournament chart.
如何比赛
How matches are played
第二阶段共计 8 场比赛均按以下规则进行。
All 8 matches in Stage 2 follow the rules below.
- 每组选手协商好比赛时间,由裁判选择出五个地图,两选手猜拳决定先后顺序,先分别选出前两场比赛的地图,再分别禁用两张地图,禁用后留下的地图为第三场比赛地图。确定时间不得晚于比赛前两天。
- Each pairing agrees on a match time. The referee selects five maps; the two players play rock-paper-scissors to decide the order, choose the maps for the first two games, then each ban two maps — the map remaining after the bans is used for the third game. The time must be confirmed no later than two days before the match.
- 每场比赛的持续时间均为 60 分钟,两场比赛中途有 15 分钟的休息时间,期间两位选手应依然保持直播状态。
- Each game lasts 60 minutes, with a 15-minute break between the two games during which both players must remain streaming.
- 其余规则与第一阶段一致。
- All other rules follow Stage 1.
Sohm Comp 社群团队系列赛细则
Sohm Comp Team Series — Official Rules
前言
Introduction
今年是 Sohm Comp 社区的第五年,在这里我们发布 Sohm Comp 社区团队系列赛的细则,期盼各位杀手玩家能积极参与此赛事并乐在其中!
This is the fifth year of Sohm Comp. Below are the official rules of the Sohm Comp Team Series — we look forward to seeing every assassin take part and enjoy the event!
赛事概述
Event Overview
团队赛为区别单人速通竞技的特殊赛事模式,打破单人独自构思路线的限制。参赛选手以小队为单位并肩作战,队内成员允许交流、共同讨论关卡思路、配合规划行动路线、交换战术方案,依靠团队协作完成挑战。
The Team Series is a special format set apart from solo speedrunning competition, removing the limits of building a route alone. Players fight side by side in small squads; team members may talk freely, discuss level routing, plan movements together and exchange tactics, completing the challenge through teamwork.
赛事不再只考验单人临场操作与思路,更加看重队员沟通配合、分工构思、取长补短的团队能力,带给大家和单人截然不同的全新竞技体验。
It no longer tests only individual execution and routing, but values communication, division of labour and mutual support within a squad — a completely different competitive experience from solo play.
禁令与工具
Prohibited techniques & tools
- 杀手速通中明确禁止的技巧(例如镇静 Bug)以及严重影响比赛水平的工具(如日时变换 Mod)在本系列比赛中是明确禁止的。
- Techniques explicitly banned in Hitman speedrunning (such as the sedation bug) and tools that heavily affect competition level (such as time-of-day change mods) are strictly prohibited in this series.
- 比赛过程中,测试路线可以使用 Hitmaps、自由相机、SDK 等工具,但最终成绩不能使用,需要一镜到底。
- During a match, tools such as Hitmaps, free camera and SDK may be used for route testing, but they must not be used for the final result — the run must be a single continuous take.
队内沟通规则
Communication Rules
- 比赛全程队伍内部进行交流,共同讨论路线、分析失误、调整战术、互相提示可行方案。
- Teams may communicate throughout the match: discussing routes, analysing mistakes, adjusting tactics and pointing out viable options to one another.
- 禁止与其他参赛队伍进行任何战术交流、互通关卡信息,禁止打探其他队伍进度与路线。
- Any tactical exchange or level information with other competing teams is forbidden, as is probing other teams' progress or routes.
- 所有队伍禁止联系小队以外任何人获取路线攻略、外部思路指导,战术构思仅局限于队内成员之间交流。
- Teams must not contact anyone outside the squad for routing guides or outside coaching — tactical planning is limited to team members only.
最后
Closing
欢迎所有参赛选手友好交流,享受团队协作构思路线带来的乐趣,理性竞技。
We welcome all participants to compete fairly, enjoy planning routes together, and keep the competition friendly and reasonable.
赛程安排
Schedule
历史赛事
Past Events
社区自 2022 年成立以来已举办 55 期 SOHM COMP 系列赛(单人系列赛),此外还有团队系列赛与 1V1 现场直播系列比赛等赛事。以下按年份归档各期海报,点击图片可放大查看。
Since our founding in 2022 the community has held 55 editions of the SOHM COMP series (our solo series), alongside the Team Series and the 1v1 Live Stream Series. Posters are archived by year below — click any image to enlarge.
参赛通用规则
General Competition Rules
以下条款适用于社区全部赛事(单人系列赛、团队系列赛、1V1 现场直播系列比赛)。各赛事另有细则的,以该赛事细则为准。
The following applies to all community events (Solo Series, Team Series, 1v1 Live Stream Series). Where an event has its own rulebook, that rulebook takes precedence.
1. 基本要求
1. Basics
- 赛事允许选手在路线测试阶段使用 Hitmaps、自由相机、SDK 等工具,但正式提交的比赛成绩必须为一镜到底录制,测试工具产出的内容不可当作最终比赛成绩使用。
- During the route testing phase, participants are allowed to use tools like Hitmaps, free camera, SDK, etc., but the official submitted competition results must be recorded in one continuous shot. Content produced using testing tools cannot be used as the final competition result.
- 选手需要按赛事规定时限完成比赛,若错过规定时间请查看各个比赛的详细规则。
- Participants need to complete the competition within the time limit set by the rules. If you miss the specified time, please check the detailed rules for each competition.
2. 胜负判定
2. Determining the Winner
比赛结束后以契约排行榜分数作为首要判定依据,分数更高者获胜;分数相同时,优先完成契约的选手 / 队伍取胜。同时管理组也会制作比赛的排行榜。
After the competition ends, the primary basis for determining the winner is the score on the Contract leaderboard; the higher score wins. If the scores are the same, the participant/team that completes the contract first wins. At the same time, the management team will also create a competition leaderboard.
3. 禁用条件
3. Prohibited Conditions
4. 判罚与申诉
4. Sanctions & Appeals
- 凡是在比赛中作弊的,永久踢出 Sohm Comp 社区。
- Anyone caught cheating in a match is permanently removed from the Sohm Comp community.
- 对判罚有异议的,可在赛后通过申诉渠道提出复议,并附上比赛录像。
- Appeals against a ruling may be filed afterwards through the appeal channel, together with match recordings.
- 本赛段的任何突发情况由主办方作最终解释。
- The organisers hold final interpretation on any unexpected situation during a stage.
社区公约
Code of Conduct
参与 SOHM 社区即表示你同意以下公约。
By joining HITMAN SOHM COMMUNITY you agree to the following.
- 相互尊重。禁止人身攻击、歧视、挑衅与地域攻击,违规者将被警告直至移出社区。
- Mutual respect. Harassment, discrimination and flaming lead to warnings and removal.
- 诚信竞技。严禁任何形式的作弊、代打与泄题,一经查实取消成绩并封禁。
- Fair play. Cheating, boosting and leaking conditions result in disqualification and bans.
- 信息不外流。团队赛中禁止向队外交流战术、打探对手进度或索取外部攻略。
- No information leaks. In the Team Series, discussing tactics outside the squad, probing opponents or seeking outside guides is forbidden.
- 内容合规。禁止发布广告、违规内容及与社区无关的信息。
- Lawful content. No ads or irrelevant / inappropriate material.
- 服从管理。对裁判与管理的决定有异议请通过正式渠道申诉,勿在频道内争吵。
- Respect staff. Disputes go through official appeal channels, not channel arguments.
新手指南
Beginner's Guide
三步开启你的 SOHM 社区之旅。
A three-step approach to start your SOHM community journey.
第一步 · 加入社区
Step 1 · Join the Community
通过加入页面的链接进入群组。
Use the link on the 'Join' page to enter the group.
第二步 · 了解规则
Step 2 · Learn the Rules
在群里或者在网站阅读参赛通用规则与社区公约,再按你参加的项目查看比赛细则。进群后可以看一下群规,然后可以私戳群主或者在群里艾特群主要专属头衔(便于比赛积分)。
Read the general contest rules and community guidelines on the group or website, then check the contest details of the project you’re participating in. After joining the group, you can view the group rules and then DM the group owner or @ them in the group to get your exclusive title (used for contest points).
第三步 · 第一场比赛
Step 3 · Join Your First Contest
群内大概每个月都会举办 1-2 次比赛,通过契约排行榜比分决出胜负。祝你好运!
Groups usually hold 1-2 contests per month, and winners are determined by contract leaderboard scores. Good luck!
常用链接
Useful Links
社区的官方频道与常用工具入口。
Official channels and community tools.
加入我们
Join Us
选择适合你的方式加入 Hitman WoA - SOHM社区:
Choose your way to join HITMAN SOHM COMMUNITY:
QQ 群
QQ Groups
使用 QQ 扫描下方二维码入群,或在 QQ 中搜索群号:
Scan the QR code below with QQ, or search for the group ID in QQ:
加入须知
Before You Join
- 进群后请先阅读社区公约;
- Read the code of conduct first;
- 修改群名片为
游戏ID-地区,方便赛程安排; - Set your nickname to
GameID-Regionfor scheduling; - 围观与参赛均免费,欢迎任何水平的玩家。
- Spectating and competing are both free — all skill levels welcome.